WHAT IS HYPERMEDIA?
Multimedia is media that uses multiple forms of information content and
information processing (e.g. text, audio, graphics, animation, video, interactivity) to inform or entertain the (user) audience.
Ø Blood Typing
Interaction feedback
COMMERCIAL MULTIMEDIA/HYPERMEDIA SOFTWARE PACKAGES
THREE KINDS OF MULTIMEDIA/HYPERMEDIA AUTHORING RESOURCES
MEDIA
- A
- All means of mass communication e.g. magazines, cinema, films, newspapers, radio, television, internet, computer and video games, billboards, books, CD’s, DVD’s, videocassettes, other publishing.
Multimedia
¢Multimedia also
refers to the use of (not limited to) electronic media to store
and experience multimedia content.
Hypermedia/Multimedia
“WHAT ARE THE DIFFERENCES BETWEEN HYPERMEDIA AND MULTIMEDIA?”
Two commonly recognized distinctions:
Multimedia
Less user interaction
Sequential in terms of the flow of the information (used to be only one path through the information was provided)
Hypermedia
Information spaces are connected by non-linear links which a user may follow in any order.
OTHER TERMS
Fine Art -------- Mixed Media
Digital/Electronic Media
Interactive Media
¢New Media ------- electronic communication
¢Rich Media -------- Interactive Digital Media
¢CBT ---------------- Computer Based Training
EXAMPLES
- Games
Ø Blood Typing
Ø Illuminations (Algebra/People Patterns)
Ø Illumination Codes
Ø Illumination Codes
- Videos
Misunderstood Minds
- Web Quests
TYPES OF MULTIMEDIA AND
HYPERMEDIA SYSTEMS
Commercial multimedia/hypermedia software packages
Commercial interactive video packages
¢Authoring tools: presentation software
¢Authoring tools: video production and editing systems
¢Authoring tools: multimedia/hypermedia authoring systems
CURRENT AND FUTURE IMPACT OF MULTIMEDIA AND HYPERMEDIA ON EDUCATION
- Motivation
- Flexibility
- ¢ Development of creative and critical thinking skills
- ¢ Improved writing and process skills
IMPACT OF MULTIMEDIA AND HYPERMEDIA SYSTEMS
- Roblyer (1999) provides students with multiple channels to process information.
- Swan and Meskill (1996) supports critical thinking skills in reading and language
DESIGN A MULTIMEDIA AND HYPERMEDIA SYSTEMS
Screen design
¢
¢
Interaction feedback
¢
Instructional design
Navigation
¢
Learner control
¢
Color
¢
Graphics
¢
Animation
¢
Audio
¢
Video
STORAGE MEDIA
DVDs
COMMERCIAL MULTIMEDIA/HYPERMEDIA SOFTWARE PACKAGES
THREE KINDS OF MULTIMEDIA/HYPERMEDIA AUTHORING RESOURCES
- Presentation Software
¢ Video production and editing systems
¢Hypermedia authoring software
HYPERMEDIA AUTHORING RESOURCES
Audio resources
ØCD audio
ØVideodiscs
ØRecorded sounds
ØPrerecorded sounds
¢Video resources
ØDigitized videos
ØVideodiscs
ØPrerecorded videos on CD-ROMs
Photographs
ØScanned photos
ØCaptured from video sources
Ø
Digital cameras
ØImported from CD-ROMs
¢Graphic images
Created by authors
Ø
Imported from clip art collection
Ø
Scanned images
¢Animation
Ø
Imported from CD-ROMs
Ø
Created using animation tools
¢
Text
Ø
Writing as project develops
Ø
Importing from word processing files